It seems gambling is everywhere in Britain today. In 2016, according to the data company Nielsen, £312 million was spent on advertising gambling, and even this understates what was spent promoting it online.
In the next 12 months, it is likely that more than half of the revenue generated by gambling businesses operating in Britain will be online. Social and video gaming offer an easy transition into gambling and increasingly the difference between the two is not clear.
Read the full story in The Times.